I knew there are small number of people who still interested in my current Darkness And Light development for Warcraft III. Unfortunately I would like to take this opportunity to announce that Darkness And Light for Warcraft III might not be continued in the future. The biggest reason behind this is because Warcraft III is quite a old game (released in 2002) and number of player are declining. Of course there are still some communities who made custom games to keep Warcraft III going. But I think continuing Darkness And Light for today's minority Warcraft III players is not longer feasible, since most Warcraft III custom map players (particularly MOBA players) were switched to other game with similar genre like Heroes of the Storm, DotA 2, League of Legends etc. These are the latest games that support better video resolution, up-to-date graphics and easy configured hotkeys.
Since Darkness And Light for Warcraft III development might not be continued, I have proposed a new idea to keep Darkness And Light up-to-date and have its name to reach more players. I had came across a new platform where future of Darkness And Light will depend on... making Darkness And Light as a custom game in DotA 2 Beborn using their newly announced Workshop tools. I have played couple of games in DotA 2, I quite like how the game is flexible and its customization of almost everything in Steam Workshop are absolutely outstanding (typical Valve move). You can check out the custom game features in official DotA 2 Reborn website here.
Image source: Valve, DotA 2
Sure that sounds fantastic, but at the moment I do not have any particular experience of using the DotA 2 Workshop tools. I will experiment this tool more and get myself familiar with the development environment. Darkness And Light may have light shined upon it, but the light is still dim and the future of Darkness and Light is yet known. Until then, I will see you in the next post.